Mount & Blade II: Bannerlord Isn’t Getting A Launch Date at Gamescom and Here’s Why

By Alessio Palumbo

Mount & Blade II: Bannerlord is one of the most anticipated PC games. It also seems like it’s been in development forever since it was announced by TaleWorlds back in 2012.

Fans had been hoping to get a launch date at Gamescom 2017, due next week in Cologne, Germany. However, the developers have quenched those hopes and explained why it isn’t happening in a lengthy blog post on the Steam community forums.

Before the hype goes through the roof: no, we won’t announce a release date for Bannerlord at Gamescom. Of course, we know that you just can’t wait to know when you will be able to play Bannerlord, and we certainly appreciate your excitement for the game – we know that impatience is just a reflection of the love people have for the Mount & Blade series. Over the preceding days, months and, well, years, you have repeatedly asked us why we can’t just tell you a date – even if it’s just an estimation, a window of release. Well, let’s address the elephant in the room…

We have not disclosed a release date so far because it does not exist. We don’t work like that. We are not a company who sets a timeline to release a product and then works to meet that deadline. We are TaleWorlds Entertainment: we create games because we love making them, and we want them to be the best games that we can possibly make. We think that our fans don’t deserve less than our best efforts, our total commitment. We don’t believe in releasing a game before it is ready just because we might miss the hype.

“But all these companies give a release date – why don’t you?” We respect every approach, of course; we are not saying that if a company announces a release date then they are not trying their best to develop a great game. It’s just that every company has a different philosophy and a different set of circumstances. For example, some companies have publishers, shareholders, investors and owners who press for a release date, even if it means cutting content from a game.

We are not in that situation, and creating the best game we possibly can is the most important thing to us. With that in mind, why limit ourselves with a release date if no one is pushing us to do so? And how would setting a date and then pushing it back further and further be better than not giving a date we are not sure about?

From a business perspective, there is no benefit at all for us to delay the release. The only thing that is important to us is developing a game that is truly unique, something that you will enjoy playing as much as we love making it. To sum this up: the release date will be announced only when the game is ready. Until then, we greatly appreciate any feedback we can receive from the community on the sections of …read more

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